Tom Clancy's Ghost Recon


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Torrent Hash : BAED7EDFC1DBA47300BB247A68D30D259F9CC056
Torrent Added : 1 Year+ in Games - PC
Torrent Size : 654.82 MB


Tom Clancy's Ghost Recon
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Tom Clancy's_Ghost Recon
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     INSTALL.txt -
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Description



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Overview

Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, NC. Except for the "1st Battalion, 5th SFG" designation, this unit is entirely fictional. They are sometimes referred to as "The Ghosts". Their role is not unlike other real world Special Operations Forces, in that their operations are kept highly classified.

The Ghosts are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie allowing for a distribution of three soldiers per team (the XBox and Playstation 2 versions do not have a Charlie team available). However, since the player can only assign a total of six men in a single player mission, it is not uncommon for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control on the battlefield environment, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.

In the original game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there is a variety of equipment to be chosen as the secondary weapon.

* Rifleman: this class provides the majority of the selection pool of personnel that the player can choose from. He can use a variety of different weapons and equipment (or kits). His primary weapon is the M16 assault rifle. Secondaries include the M203 grenade launcher (which is attached under the barrel of the rifle), the M9 pistol, additional spare magazines, or binoculars (in later versions these were replaced with deployable sensors).
* Support: this role is to provide a high volume of suppressive fire with the M249 Squad Automatic Weapon (SAW). As the soldier is equipped for short range, he also carries more protective armour. In addition to the machine gun, the support class may also carry the M9 (suppressed), M67 fragmentation grenades (known as "frags") or additional magazines.
* Demolitions ("Demo"): although the name is self-explanatory, this class also serves in the anti-tank role. His primary weapon is the M4 carbine, a compact and fully automatic cousin of the M16 rifle. This soldier can also be equipped with demolition charges (explosives), frags, extra magazines,Claymore mines, or the M136 AT4 light anti-tank weapon.
* Sniper: this class is complete with a camouflaged Ghillie suit, and the U.S. Army's M24 Sniper Weapon System (SWS), also camouflaged. The sniper may be equipped with the M9 sidearm, with optional suppressor, extra magazines or frags. Unlike the other soldiers, the sniper can not rely on sheer firepower to overcome his enemies should he ever get involved in a direct firefight. The sniper relies on cover and concealment, and his ability to move stealthily.Due to the lower armour than the other classes. Although a deadly advantage on maps with longer ranges (such as some of those found in the expansion pack Desert Siege), the sniper is to be used wisely if the player intends on keeping him. Reinforcement from the rest of the team should never be too far behind when deploying the sniper in a combat situation.

As the player progresses through the single player campaign, his soldiers gain Combat Points to add to the skill level and effectiveness of the individual men. There are four basic categories of skill:

* Weapon: affects the accuracy and aiming of the weapon; the reticule will close faster and tighter as more points are added to this skill.
* Stealth: enhances the ability of the soldier to remain undetected by enemy forces and reduces noise generated by the soldier moving.
* Endurance: improves recovery time when taking hits, increases the soldier's ability to survive a wound and reduces the effect of heavy equipment on speed.
* Leadership: for every three points of skill, all other soldiers in the same fireteam gain an extra point to each of their stats.

The player also unlocks "specialists" from NATO or allied countries by completing special mission objectives. The specialists are more experienced than the Ghosts and have more Combat Points, making them an essential addition to the team. They are equipped with weapons from their homeland, offering several additional weapons not available to standard soldier classes. Two of the specialists are armed with the Objective Individual Combat Weapon (OICW), as part of field tests and implementation of the U.S. Army's Land Warrior program. Two of the specialists are female, the only female characters in the game.

The game is played entirely from the first-person perspective. There are no first-person weapon models, just the targeting reticule. A Heads-Up Display (HUD) relays information such as the name of the soldier the player is controlling, his or her fireteam, weapon and ammo inventory, a threat indicator (similar to the heartbeat sensor made popular in Rainbow Six), health status, and a stance indicator (to show whether the character is standing, crouched, or prone).

Bullets will not penetrate most objects, but they will break glass. Explosives or heavy gunfire can be used to destroy wooden doors, and (in the case of explosives) potentially kill anyone within the blast radius on the other side. Depending on the armor on the player's target, it is generally possible to neutralize a threat with one or two well-placed shots.

If a soldier under the player's control is downed in combat, he or she is effectively dead and not available for later missions in the campaign. Earlier Tom Clancy games in the Rainbow Six series offered an incapacitated feature, where members of the player's team could be taken out of action without being killed; they would be recovered after completion of the mission and remain wounded for several additional missions, but this feature is not present in Ghost Recon. A wounded soldier that survives the mission will remain wounded until a mission in which he did not participate has been completed, though.

Ghost Recon has both single player and multiplayer modes of play. Up to 36 players are supported in the PC version's multiplayer over an internet (TCP/IP) connection or LAN.



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